Pirate Maps December 2015
Procedurally generated pirate treasure maps. X marks the spot!
This was my submission in the /r/proceduralgeneration monthly challenge. I used several excellent third party libraries...
cairo
for renderingcolour
for color interpolationnoise
for simplex noisePillow
for saving debug images of noise layerspyhull
for delaunay triangulationShapely
for all kinds of 2D geometry operations
Links: GitHub